"A Road Too Far" Everything was created from scratch using LW3D v5.6 for this months contest. It took 27 mins to render on a 400 MHz PII with medium AA (Enhanced) plus a quick second pass through LW to composite the glow behind the mountains using a lens flare. The image contain a lot of lights. It was good practice for me as it required a bit of planning so that I didn't end up having to go through and edit each light.I started with a scene containing 1 road layer with the lighting set up, then used load from scene to create a stack to these layers. I then added 1 set towers and set up their lighting. Used "load from scene" again with this scene to extend the road.
Originally for visions of the future I thought I'd go with a futuristic city with trains in glass tubes etc, but decided that was way too cliched. So instead I went with something....... equally cliched! "Drones" started out on a smaller scale, with only one person being in the frame, but as I made the scene, I thought 'wouldn't it be cool if there were heaps of these people plugged into "The System"'. So, here it is. Unfortunately I had to sacrifice some of the detail, lose some of the wires into people's brains etc, and you can no longer see the grusome spikes going right into the Drone's heads. Pity. If the scene were to be rendered all in one go, there would be over 100 lights (!) and 3 million polys (!!) which is just a tad to much for my P200. So instead I split it into chunks, rendering the furthest elements first, setting that render as the background image, rendering closer stuff, setting that as the background, and so on. The high poly count is due to the scale and detail of the scene, but also admittedly the objects are a little over engineered. Very light fog was included to give the impression of distance (and therefore size), and glowing particles rotated and motion blurred were added to the energy field for some extra interest. Virtually no post production took place (fixed up a few edges though), and the men and women are simply PoserPeople.
"World War Zero" I wanted to get away from the popular, clean rendered look of future cities, and present something dark and grimy and (hopefully) not *too* CGI-looking. I was after a sci-fi paperback cover type feel. Set in the not-too-far future. Hence the helicopters in a feeble attempt to rescue the few survivors of the city under siege from the huge stomping robots. The war to end all wars...World War Zero. It`s actually an old-ish scene I did on Lightwave a few months ago (though never published or released anywhere, seeing the competitions subject matter made me want to complete it as I`d intended) although I have added much more detail, extra skyscrapers and lots of distant glows to give an impression of a city ablaze. The smoke and flames were added with Photoshop, my preferred method for that sort of detail, as fire is tricky to render realistically, and Steamer, apart from being slow, never does quite what I need. Rendered with LW 5.0, *all* models, textures by Chris Banks.
Entry #02 Filename: BeachFront.jpg Created by: Rahul Powar |
Entry #03 Filename: SeaCitizens.jpg Created by: SFG |
Entry #04 Filename: Iysep98.jpg Created by: Iain Young |
Entry #05 Filename: FutureRoad.jpg Created by: Dr. Stuart Penn |
Entry #06 Filename: TheFuture.jpg Created by: Simeon Nasilowski |
Entry #07 Filename: Mars2525.jpg Created by: Jon Mandigo |
Entry #08 Filename: Hope.jpg Created by: Jule Spem |
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