"Lightwave Storm" I've always had a fascination with storms, so March's topic was of real interest. For the scene, I wanted a strong, radial composition that would emphasize the power of the tornado's strike. It's a good thing this is only a still image, because an animation would reveal the amount of tilting I did with the buildings to reduce the parallax caused from the wide camera angle I chose. This image is 95% sweat using Lightwave 5.5. The remaining 5% is about an hours worth of Photoshop work - particularly the people who are just comped in. I must especially thank Dan Ablan for that great book, "Lightwave Power Guide". His tornado tutorial was indispensable. I estimate I used 80% of his methods and about 20% I finessed on my own. I purchased a digital camera for this project and it also was indispensable. I used it for all the texture maps and for the people (they were shot in my backyard - my wife and I :) ). Well enjoy. Take a good look around, though. Did you notice the beloved treasure that I am carrying with me to the cellar, and check out the weather vane; anything familiar? I had a great time working on this.
"The demise of the three dollar delay" Spent a week modeling the Golded Gate. I Used the "Engineers Report" after the bridge was completed as reference. I ended up over modeling the thing, it is way larger that it needs to be point and polygon wise. The wave is was done with Steamer for the spray. The whole thing was done on a 166 with 64mg of ram. Usually I just model and animate odds and ends, doing something much bigger was a nice change.
I have seen several beautiful oceans done in Lightwave and other 3D packages, but very few rough stormy ocean scenes... now I know why. My ocean is a highly subdivided plane with several layers of ripple and crumple. To get the crests, I applied an image sequence to a few verticle planes, and did my best to composite them into the scene. The Splashes are one point polys. I found to make good splashs this way, you need a few of these objects so you can set the poly and line thickness for both small, medium and large. Otherwise the splashes looked too mechanical. I didn't have as much time as I wanted for this project this month so I resorted to using the Ship and the rowboat models found on the LW5.5 CDROM. The sailor is actually a slightly altered comander Norton from my Jan. contest entry, "The Button." Apparently, he survived the self destruct situation only to find himself lost at sea.
Entry #01 Filename: Tornado48E.jpg Created by: David Ridlen |
Entry #02 Filename: Revenge.jpg Created by: Roger Crouse |
Entry #03 Filename: wave.jpg Created by: Paul Mikulecky |
Entry #04 Filename: BadWeather.jpg Created by: David Hunter |
Entry #05 Filename: CFlood.jpg Created by: Jan Beck |
Entry #06 Filename: MotherEarth.jpg Created by: John Leach |
Entry #08 Filename: sandstrm.jpg Created by: SV Bell |
Entry #09 Filename: finogod.jpg Created by: Bruce Patnaude |
Entry #10 Filename: OROD.jpg Created by: Stephen Montalvo |
Entry #11 Filename: Entity.jpg Created by: Dennis Nikolaidis |
Entry #12 Filename: wormhole.jpg Created by: Ted Stethem |
Entry #14 Filename: monsoon.jpg Created by: Jon Mandigo |
Entry #15 Filename: Exspirit.jpg Created by: Taron |
Entry #16 Filename: Flack_storm.jpg Created by: Gregory T.H. Flack |
Entry #18 Filename: KESpringBreak.jpg Created by: Keridan Elliott |
Entry #19 Filename: oz.jpg Created by: Will Mendez |
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