The studio setup, part 1b
This here is our studio. The modeling was so simple, that I don't think it's necessary to get in depth with that one :-) The backdrop is similar to the ones often used in real studios, with a curved, smooth transition from floor to the wall, effectively giving us a "horizonless" background.
The walls of our studio are a poly-flipped box,
with single sided surface so we can see through them from the outside.
A luxury only possible with 3D software! Even though we will frame all
our shots in the backdrop screen, we will need these walls later.
And here's a quick render of "Studio_01.lws", it's included in the .zip, you may wish to open the scene.
All renders in this tutorial were done at D1 PAL resolution, 720*576. I didn't use AA for most of the tests (One would be crazy to waste time for it when test rendering) but reducing the image size in photoshop works like pseudo-AA, reducing jaggies. Sometimes it's wiser to render also the final output without AA at high resolution (2*video) and then resize to D1 in paint app! (And sometimes at lower resolution and enh. high AA and then enlarging - it always depends on the case ;-)
Here's the same scene again, with ambiend turned
to zero, and the light turned to spotlight, zoomed in the cone angle a
bit. As you can see, the first one has a resemblence to outdoors daylight
scene, and just by changing the light type, we now have an indoors setup.
As a final touch, i added a point light at 40%
intensity and a 6.0 meters falloff from below the floor to mimic light
reflecting from the floor, which is an often used fake radiosity trick.
Specular highlights are turned off for this light. I also set the spotlight
to shadow map to soften the shadows a bit (to be exact, i set the shadow
fuzziness to 5.0).
This basic one-spot scene is included as Studio_02.lws. But there's more to lights than just simple spots...
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