"The Sketch" Meaning: What defines the depth and what takes it away again? Escher often left the plane ground by his mathematical way to create illustrations. But it's also really funny to do exactly the left way: creating something organic, which is ment to be rendered by purest maths, and completing it by drawing a completely free illustration as a TEXTURE without any calculation, to let be rendered together...that's nearly the opposite of what Escher did, but it comes out in a quite similar way...=} ...even if it is not that amazing... =I Another funny thing...this time again...is that I didn't even touch it with Photoshop after it had been rendered. This is Lightwaves clear and unretouched result. The drawing is a frontprojection image, which I had drawn with Photoshop... all together tooks almost a whole Friday, and the most complicated thing had been the lighting. I attempted to let the drawn parts be identifiable, so I had to find a way to show the beginning of the plane ground by taking care for a well enough appeariance...it's really been not too easy to me, so I'm still not too sure, but it's been a pleasure at all, so I don't regret anything...=)
"Escher's World" I have always had a fascination with the works of M. C. Escher so decided to reproduce his sketch called "Relativity". I am a hobbyist still learning so this scene took about 3 weeks to set up working part-time in the evenings. All work is done in Lightwave on a basic Pentium 100 system with 64mg of RAM. This image took about an hour to render, uses 22 Lights (some of them negative lights), 19 image maps and 67 objects. Many thanks to Dan Ablan for his "casual guy" model off the CD from his book "Inside Lightwave 3D". I have also placed several Lightwave Newtek objects, from the program CD, within the scene. Can you find them? There are 19 different Newtek objects in this scene (some objects are used more than once but are only counted as one object - some are tricky, some aren't). There are also a further two bonus objects in this scene that are not clearly seen because they are so small. I will post a list and their locations on the Lightwave mailing list after the contest but if you just can't wait please feel free to contact me at scameron@wpcusrgrp.org.
"In Our Darkest Hour" Created With: Lightwave 5.6, WinImages F/X 4 (texture maps and whatnot). Well, I intended to blow this off in 5 or 6 hours, but the 10-15 minute preview renders killed that idea. The final frame has about 600,000 polys, full tracing (and I actually needed all 16 raytrace recursion levels!) and takes about 2 hours at 800x600 on a piddly 200mhz Pentium. I was thinking of looking at some Escher, but I figured there would already be a lot of that. Look closely, there are some subtle things in there...
Entry #02 Filename: Mommy.p.jpg Created by: Roger Crouse |
Entry #03 Filename: cheekyc.jpg Created by: Kevin Phillips |
Entry #05 Filename: dali2.jpg Created by: Stacy Helfrich |
Entry #06 Filename: DOUBLE.jpg Created by: Peter Stallo |
Entry #08 Filename: wtrfall1.jpg Created by: Jon Mandigo |
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