Ghosts are fun. You can have many varieties of ghosts. Ghosts can range from almost entirely human to amorphous blobs of light and shadow. It this tutorial we will create one that falls somewhere in the middle, using some interesting texturing tricks and an often over looked plug-in. Depending on your reading skills, you should easily be able to complete your ghost in less then five minutes.
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Some texture examples for the ghost surface using various types of edge transparency |
Painting a ghost
According to government regulations covering the texturing of ghosts, you have two choices. You can have fuzzy edges with hard centers or hard shells with translucent middles. Both texture choices have some attributes in common: Color: The color is your choice, though I suggest an almost white color with a slight blue or green tint. Diffusion and Luminosity should both be at 50%. Turn on smoothing. Turn on Glow in the advanced options in the surfaces panel and in the effects panel activate the Enable Glow Effects option with a glow intensity of 50% and a glow radius of 10 pixels. For the fuzzy edge Ghost look. Using the settings above, go to the advance options of the surfacing panel and set the edge transparency to Transparent with an Edge Threshold of 1.0. This results in a more amorphous type of ghost. For the hard shell ghost, set the Edge Transparency to Opaque with an Edge Threshold 1.0. To give the ghost a bit more substance set the Specularty level to P with Color Highlights turned on and a low Glossiness level of 16. These settings result in an almost x-ray type look for the ghost object. This is your basic ghost object, its movement, and its basic texture. If you want to athropormorphis your ectoplasm a bit more you can take another step and add a face. |
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