This fire example consists of three layers of fractal noise: yellow, black and red. All have the same settings for size, but the other attributes have some variations. It's quite similar to the previous example.
The surface is included HERE: (Save file as... this one can actually be useful ;-)
Here's an AVI
The avi file is animated with surface velocity.
The next one uses two layers of fractal noise.
The base color is black, and the first layer of noise is yellow high contrast
noise. the second layer is the exact same fractal noise, except it's offsetted
in x and y axis. Thin streaks of yellow show from under the black noise.
This one has the same settings, w/o offset, but the black layer has more contrast than the yellow one:
Hint! These are great for force fields etc! BZZZZZZZZZZT!
See - there's the crome cow again, dammit!
So, using "layer interference" in fractal noise
layers gives us a great number of new looks.
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