by Michael C. Ling
mikeling@nyc.pipeline.com
http://ourworld.compuserve.com/homepages/Mike_Ling/homepage.htm
Created and rendered on Lightwave 5.0, no plug-ins used.
All objects, including the sky/starfield, were created from
scratch as required by the rules of this contest.
This is an homage to a pair of Amiga classics, Boink! and
the raytraced Juggler.
What I had in mind for my entry in the contest was to attempt to
put a new spin on familiar designs.
The Amiga ball is now a globe with protruding and recessed
panels of chrome and red marble. The protruding and recessed
aspect of the panels were created by bevelling and re-bevelling
the alternating polygon faces. In recreating the Amiga Boink
ball, I learned something interesting. If I made the ball
completely round it stopped looking like the Amiga Boink! ball;
it would look like an ordinary beach ball.
The Juggler inspired look-alike uses a slightly different design
from the original one by Eric Graham(?). The original Juggler
was entirely made up of colored non-textured mapped balls.
In this version the Juggler sports an artdeco-ish set of ribbed limbs and torso, all of which is heavily texture mapped. The
ribbed look of the limbs and torso was achieved by smooth
shifting, sometimes twice. About the textures, I wanted it to
look like poor old juggler has been outdoors too long, as though
he had been continously juggling balls outdoors since 1987.
BTW: the balls the original juggler used were reflecting chrome balls, whereas these are refracting and reflecting crystal balls.
The scene used no bitmaps for its textures. Everything was
procedural textures layered on one another. The only raytracing
used were reflections and refraction. Raytraced shadows for some
reason cast unwanted shadows on several key places.