The LightWave Mailing List Contest
Hall of Fame


September 1997 - At The Beach



1st Place

"Merchants Run" by: Nigel Lim
E-Mail: nigel@labyrinth.net.au
URL: http://www.labyrinth.net.au/~nigel/home.html

The rocky beaches of Eldorean 5 are home to some of the largest trade cities in the system. Pirates however are plentiful and use any craft or weapon at thier disposal to capture Merchant Frigates that navigate close to the dangerous cliffs to avoid detection.

The environment was created entirely with LW5.0 procedurals, There is only one image used as a cubic map on the Frigate. The sky was created with a variety of procedurals. The clouds are created with fractal noise on a single plane. The water in the scene is a combination of crumple and ripple procedurals on a plane. The foam is created in a similar way with the addition of displacement maps. Everything in the environment is animated...look out of the animation on my webpage. The ship was designed and modelled by me and the f-15's are modified models from the net. The smoke was created with a displacement maps and procedurals and also animated. The cliffs and sand are a combination of several procedurals. The scene is lit by 9 lights not including lights attached to the ship or lens flares of the afterburners. Most of the image was rendered in one pass with exception of the tracers and flares which were composited later in LW. Photoshop was then used to enchance the glows.




2nd Place

"LightWave Beach"
by: Jaime Villafane
E-Mail: JVILLAF164@AOL.COM

This image was made by creating a flat polygon that was subdivided and tripled. Half of the polygon's surface was named Ocean ; the ocean surface was made by using the crumple texture as a bump map. I added some specularity with a medium glossiness setting. The other half of the polygons were named Sand. I used fractal noise in the color channel to give it some color variation. I then used an image map of the moons surface in the diffuse channel. The sand was smudged in PHOTOSHOP after the image was rendered. The waves were cloned cylinders with a fractal noise texture in the transparency channel. The sky was a polygon that also had a fractal noise transparency channel. I used a gradient backdrop so the sky could change colors from the foreground to the background. The moon was just a lens flare. The bottle was lathed in modeler, and an image map of the LightWave sign was created in PHOTOSHOP and mapped onto the bottle.




3rd Place

"Sunset Run"
by: Steve Hurley
E-Mail: shurley@world.std.com
URL: http://world.std.com/~shurley

Used Macroform to shape the beach and ocean objects. The sunset was done with SkyTracer and then planar mapped onto a poly so it would reflect on the wet beach. There's 5 lights in the scene and I used Gaffer to apply them to the 2 surfaces. Used Photoshop to make the many specular, diffuse, reflection, bump, and displacement maps. The water was done with crumple and several layers of white fractal noise. Didn't have time to model seagulls so I used a pigeon that I modeled previously.


 


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