The rocky beaches of Eldorean 5 are home to
some of the largest trade cities in the system.
Pirates however are plentiful and use any craft
or weapon at thier disposal to capture Merchant
Frigates that navigate close to the dangerous
cliffs to avoid detection.
The environment was created entirely with
LW5.0 procedurals, There is only one image
used as a cubic map on the Frigate. The sky
was created with a variety of procedurals. The
clouds are created with fractal noise on a single
plane. The water in the scene is a combination
of crumple and ripple procedurals on a plane.
The foam is created in a similar way with the
addition of displacement maps. Everything in
the environment is animated...look out of the
animation on my webpage. The ship was
designed and modelled by me and the f-15's are
modified models from the net. The smoke was
created with a displacement maps and
procedurals and also animated. The cliffs and
sand are a combination of several procedurals.
The scene is lit by 9 lights not including lights
attached to the ship or lens flares of the
afterburners. Most of the image was rendered in
one pass with exception of the tracers and flares
which were composited later in LW. Photoshop
was then used to enchance the glows.