"Cel Flood"
by Nicolai Grut
nicolai@passport.ca
FeedBack Video & Animation
My contest entry entitled "cel flood" was created in 3 parts. First the scene on the cel was set up. The room is modeled on the room I am sitting in right now. The wall texture was created in Lightwave and processed in Image FX on an Amiga 2000.The characters were modeled in Modeler beginning with a subdivided rectangle. I added arms, legs and hands using beveling and the whole thing was metaphormed. Each character has 8 bones which were used to pose them.
Once the first scene was set up it was rendered in 3m30s on a Raptor 3.
This image was converted to Line-art in ImageFX and printed in B&W.
I then traced/sketched it in pencil on paper. This sketch was lined up with the original and then digitised. I then drew a matte and composited the render and the drawing so that the rendering would wash away to reveal the sketch underneath. This then became the image on the cel.
The final scene consists of the cel on the peg bar, the tipped over water glass with puddle and ice cubes, an ink bottle and paintbrush. Other objects were added (ligyts, windows etc) out of camera sight to be reflected in the glass and ice.
This was rendered with trace reflection, shadows and refraction all turned on. It took 1 hour and 56 minutes on a Raptor 3.