EGGS.JPG
by Daniel Dugour
E-Mail: anitime@xs4all.nl
"EGGS.JPG" was made without any stockmaterial.
The fragments are stencilled in the eggshell, and rotated out.
The texture on the eggs is a noise map on the color intensity.
The beak is just orangy brown with also a noise map, stretched along the length of the beak.
On the inside of the carton is some noiselike bumpmap.
On the outside is a ripple bumpmap, with a very small wavelength.
The label is a patch, with a rendered image of an egg, and some Photoshop text. The color gradient is LightWave.
The tablecloth is a tablecloth I scanned part of, and used as a color and bump map, after making it tileable in Photoshop.
There are 3 spotlights (yellowish, reddish and greenish (that's without shadow)), ambient is 0.
It is rendered with medium AA and depth of field, f-stop 8. The effect is hardly noticeable, but if you look at the two versions, the one with depth of field is better.
Rendering time on a P5 120 with 64 Mb RAM is 8 min 30 sec.
(c) 1996 AniTime Daniel Dugour anitime@xs4all.nl The Netherlands
The Begining of Fall.Trees and plants were generated using Lparser.
The grass texture was made by blending 2 image maps and some
fractal noise using 5.0's new texture layering feature. I tweaked
the brightness, contrast, and color balance slightly in Photoshop
to produce the final image. This 116,000 polygon scene rendered
in 3 minutes on a P133/32 meg system.